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Captain Tardbar
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139
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Posted - 2013.02.23 01:57:00 -
[1] - Quote
Natsett Amuinn wrote:An industrialist is not someone that builds a few T1 items.
I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.
I mean who else is newb enough to make all those items under the cost of the actual minerals.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
139
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Posted - 2013.02.23 02:04:00 -
[2] - Quote
Varius Xeral wrote:Captain Tardbar wrote:I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.
I mean who else is newb enough to make all those items under the cost of the actual minerals. That's the effect of the superindustrialist. Because they have no hindrances or diseconomies of scale, they can make profit on absolutely razor thin margins by mass-sourcing and mass-producing. When some random scrub tries to build a few cruisers, on the other hand, his even slightest deviation from utterly perfected megaindustrial practices means he is building at a loss. Again, the only people who are negatively affected by reducing hisec capacity are those who have pushed the limits to absolute absurdity through perfect safety and multi-accounting.
Building 1 or a 1000 of an item below mineral cost is still a loss. No one is making a true profit by selling at such prices. (Except maybe station traders who bought the item even at a lower price). "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.02.23 03:12:00 -
[3] - Quote
I probaly should have made my position clear despite the argument of building below mineral prices.
We should really keep the status quo with the current game economy because it is currently working.
People on both sides of the PVP fence are getting profits and able to purchase ships at reasonable prices.
There is no need to nef hi-sec for any reason. There are reasons to assist null-sec to make it more fluid, but the argument is about whether or not large scale industrialists are ruining the game.
The fact is they are not (despite the fact they sell below mineral prices) and everyone can still enjoy the game by the shear fact they can afford new products with whatever income they have.
Changing the status quo might cause a great market disruption which is just bad in general.
On a side note, I do not think there is any reason to nerf hi-sec T2 industry for NPC corps simply because of the fact that most research stations have a queue of one to two months making most tasks rather impossible to do in a reasonable amount of time.
Someone with access to a low/null sec station will alway be able to make quite a bit more BPCs than you can waiting in line over a month to do. Also POS's are really what you need to produce T2 BPC ina timely manner.
If you are serious about researching and producing T2 BPCs you need a POS which means you need a corp. Also POS space in high sec is rather limited which means moving into Low, WH, or Null is a more interesting option.
Also there is the option of wardeccing just to remove POS in hisec to put your up. I don't see any problems with that and the current system. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 03:51:00 -
[4] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote: We should really keep the status quo with the current game economy because it is currently working.
Captain Tardbar has also argued in the past that all expansions since Dominion are good because subs are higher now than then.
Well if CCP was doing a bad job then subs would have dropped off. We woudln't be seeing 58,000k current connected users a damn full Jita every day if CCP was driving away customers with bad expansions. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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141
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Posted - 2013.02.23 04:11:00 -
[5] - Quote
EI Digin wrote:Captain Tardbar wrote:Do you really think if CCP got rid of Hi-Sec people would come out of the wood work demanding to play EVE? People would sign up in droves to shoot people like you, then do crazy things like build T1 goods and sell them on the market for higher than their mineral cost because now there is some sort of profit margin to play with.
Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec?
$1,000,000 should suffice.
Or maybe a kickstart campaign of $100 million so you can buy CCP from their investors and turn the game into what you want like forcing people to undock by a push of a button.
Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 04:28:00 -
[6] - Quote
EI Digin wrote:Captain Tardbar wrote:Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec? Not quite advocating for that but you are close, I would rather see the wardec evasion exploit removed and NPC corps to be something to avoid rather than to live in. Sounds a lot more reasonable, because it was the way highsec was designed to be. Captain Tardbar wrote:Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. For a guy who seemingly knows a lot about industry, you sure know nothing about market forces.
I'm not sure if you see the cause and effect in economics land.
Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters).
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics.
[edit]
By fixed income I mean incomes that are limited simply by the static numbers CCP sets on certain tasks. When you kill a rat you earn a fixed amount of isk set by CCP. Those incomes do not change because market prices do. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 04:38:00 -
[7] - Quote
Natsett Amuinn wrote:Captain Tardbar wrote:
Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices.
Jita isn't the entirety of the economy. A normal trade hub in high sec isn't selling everything at production cost because there aren't 100k people trying to sell the same thing as you. If it cost you more to build something in high sec, even at NORMAL market value, those items would still be more then profitable. What would happen then is that jita costs would go up, because it's the large trade hubs that are primarilly where everyting is sold at near production levels, and the volumes in jita will always keep goods at near production levels. Real simply, Lets say "something" costs 1 million to build today. Doesn't really matter where you build it, it cost roughly 1 million. In random system, 10 jumps from a major trade hub, that something sells for 3 million. In the null sec, I want to sell that item for 3 million. In Jita that item is sold for 1 million. It gets purchased in buik because it makes sense to buy something for the same price you can build it. It ends up in a null market for 10k over 1 million. If you make that item cost 1.75 million to build in high sec, the guy 10 jumps from jita can still sell it for 3 million and it would be a good profit. If you make it cost 1 million to build in null, then I'm more likely to get closer to being able to sell it for 2 million instead of 1. Null sec can't be buffed to do that. CCP would have to make the lines pay me everytime I use them with the way things are set up today. How do you buff a production line that has no intall or per hour cost? You can't, you can however increase the line costs in high sec. And that's the situation that needs to happen in order for there to be fair competition.
You are asking CCP to modify the economy in your favor. You are basically saying "Make the game so I earn more money than other people."
I am saying "Leave the game alone. It works."
The game works for a large portion of the player base. The shear activity alone in Jita shows that people are participating in the current system. In fact Jita is often full on the weekends. People can't get in to make their trades it is so popular.
If you can sell goods at a higher price in Nullsec why don't you just HTFU up and haul goods from Jita to Null and make money that way.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 04:47:00 -
[8] - Quote
Natsett Amuinn wrote:Captain Tardbar wrote:EI Digin wrote:Captain Tardbar wrote:Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec? Not quite advocating for that but you are close, I would rather see the wardec evasion exploit removed and NPC corps to be something to avoid rather than to live in. Sounds a lot more reasonable, because it was the way highsec was designed to be. Captain Tardbar wrote:Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. For a guy who seemingly knows a lot about industry, you sure know nothing about market forces. I'm not sure if you see the cause and effect in economics land. Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters). If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do). This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price. People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before. Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play. Simple. Economics. I'm sorry, you're either full of **** or just out of touch. Jita wasn't desinged by CCP. Jita was never intended to be what it is today. The playerbase is entirely responcible for jita. CCP had to remove all the content from the system because of us. They did not design high sec around a jita trade hub. You making baseless arguements, trying to imply that jita is by design and for purpose. It is not, and you are incredibly wrong. WTF do I know. I only spent 5 years playing entirely in high sec, and the last year or so in null. Jita is not benefitting the rest of the game, it only benefits the people that use it to sell large volumes of stuff. People outside of jita, and away from the major hubs sell **** at normal prices. People are not poor in EVE for crying out loud. New players do not struggle to make ISK. Missions and mining are absurdly easy, and both pay extremely well, everying in EVE pays extremely well. It takes NO EFFORT to make a million isk an hour. You would have to be at your computer dead to not be able to do 1m an hour, and I have a feeling even a dead guy could do it.
So what you are complaining about is that Jita prices are too low and should not exist because CCP never intended for it to exist?
Jita is the definition of emergent gameplay. People want to sell their stuff as quickly as possible and people want to buy stuff as cheaply as possible.
Jita just happened and Jita would happen somewhere else if CCP removed Jita from the map today.
It is market forces in action. It is the natural thing to happen in a free market economy. Trade hubs historically happened in europe during the middle ages like in places like Flanders and Venice. New York city is the real world example of Jita today.
What you want is to make the game easier for you to play because you feel that you deserve to have it easier. You want people to trade in Null because that is where you liveso you don't have to travel so far.
That isn't going to happen as long as hi-sec exists and thats why many of you want it removed.
The truth of what you can't handle is Jita has normal prices in an emergent free market economy.
What you are asking for is government assistance because you can't make as much isk as these hi-sec industrialists.
Why can't you HTFU and make do with the cards you have? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 04:57:00 -
[9] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote:I'm not sure if you see the cause and effect in economics land....
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics. Missioners and ratters can do this thing called 'reshipping to a barge' if the incentive to mine and manufacture was so much higher incentivized, Economics Master.
So you want CCP to say to a large portion of the player base "Sorry you spent months training up those skills and spent millions or billions on those ships that you no longer have a viable option to play in a game play style that you obviously were enjoying. Also sorry that mining is so boring. Maybe the constant ganking will make it exciting."
Do you think those players are going to keep playing or just cut their losses and quit outright.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 05:04:00 -
[10] - Quote
Natsett Amuinn wrote:No, I'm saying that production costs are to low in high sec.
Why is it ok for you assholes to tell me that I shouldn't be allowe to dictate how you play. All the while you guys trivialize my entire playstyle.
These responses are exactly what makes me want to just tell people to go **** themselves. It's hypocritical bullshit. Youy guys get invonvenienced once in a blue moon and it's to the forums to demand CCP do something.
Bumping!
The **** if it's ok for me to point out a legitimate issue that actually impacts an entire playstyle.
How the hell would you guys like it if everytime I shot a rat in null, isk was removed from your wallet.
You cant understand how that annology even works because you don't participate in this playstyle. You're not a ******* null industrialist, you have no frigging clue.
I'm saying the game is mostly fine as it is and that people should adapt to the game and not the other way around. I don't mean to come across as pro-hisec or pro-carebear. I am considering getting into ganking due to player conflict that I am not going to get into. I'm on two lowsec KMs (and one loss) on this character so its not like I am hugging hi-sec for all its worth.
I am saying overall CCP seems to be doing a good job and that major changes would be bad for the game. Yes balances must happen, but you cannot simply ask for balances that are simply "government handouts".
You are asking CCP to make it easier for you to earn isk.
If you believe that Hi-sec has it much better than you than you might as well go back. If you enjoy being in null sec then by all means stay in null sec and learn to live with its limitation but don't ask the developers to blatantly change the game in your favor.
That is what you are asking for. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
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Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 05:14:00 -
[11] - Quote
EI Digin wrote:Captain Tardbar wrote:
I'm not sure if you see the cause and effect in economics land.
Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters).
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics.
[edit]
By fixed income I mean incomes that are limited simply by the static numbers CCP sets on certain tasks. When you kill a rat you earn a fixed amount of isk set by CCP. Those incomes do not change because market prices do.
You understand that people will stop farming missions and start mining if it's more profitable to do that, right?
FFS first i told the other guy that people who dedicated a large portion of their training time to fly mission running ships would be sorely disapointed.
Secondly, my scenario implied the removal of hi sec which basically means that no one is mining anymore because everyone is killing every miner that moves. The mission runners can't switch to mining because all the miners are being killed all the damn time. I suppose in that regard missioners are being killed all the time.
Also on the super carrier argument, nerfing the super carriers did not remove their ability to generate income. In my scenario I put forward that missoners can no longer afford to replace their ships which apparently you agreeed with but said they could just move to mining. But in this scenario miners are being ganked all the time too and in that case no one is able to replace their ship losses. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 05:17:00 -
[12] - Quote
EI Digin wrote:Captain Tardbar wrote: So you want CCP to say to a large portion of the player base "Sorry you spent months training up those skills and spent millions or billions on those ships that you no longer have a viable option to play in a game play style that you obviously were enjoying. Also sorry that mining is so boring. Maybe the constant ganking will make it exciting."
Do you think those players are going to keep playing or just cut their losses and quit outright.
How will increased prices remove mission runners from the game? Highsec mission runners have practically zero cost, the only thing they need to buy is T1 ammo (and their ships, which they already have) which will be cheap regardless because it is so easy to manufacture. Maybe have to buy a few PVP ships, dig into their wallet and buy another T1 battleship to replace their dumb loss because they weren't paying attention, play vigilantly and have to pay some taxes (gasp!) after the changes I have suggested. If anything mission running will become more valuable because the amount of people switching to mining would make LP more profitable.
Argh! My scenario also stated this would happen with the removal of hi-sec.
What do you think will happen to mission runners without hi-sec?
Do you think they will be able to fly unmolested?
I do believe they would suffer some ship losses if concord was no longer around to help them. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 05:22:00 -
[13] - Quote
Nicolo da'Vicenza wrote:Yeah and then I swatted you down again. Quote: Also on the super carrier argument, nerfing the super carriers did not remove their ability to generate income.
People ratted in their supers all the time. But they didn't quit the game once the super nerf hit, which come to think of it was far worse then what has been proposed in this thread. *swat*
Oh lordy! Someone got out the flyswatter! "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 05:44:00 -
[14] - Quote
Natsett Amuinn wrote:Aren Madigan wrote:
Maybe quit lumping high sec people into one lump and then speak. High sec isn't a hive mind. Different people in high sec have different viewpoints. I'd sooner keep my battlecruiser in sniper mode prepared to destroy any gankers rather than complain about bumpers for example. Really, its not worth arguing with someone who treats a group of players like a hive mind and blames them for other people's actions. I don't even care about any points you might have anymore because really now all I see is an extremist. And that's my big problem with these forums. Instead of arguing the points and explaining, its usually boils down to attacking someone's gameplay style, someone's corp, or some other stupid bullshit and treating people like children, shouting "you wouldn't understand". In all blunt honesty, they really should be temp banning people for that crap. Its pretty much the bane of conversation, turning whatever might have been there into a flame war.
I'm not generalizing all high seccers I'm refering only to you guys that respond in threads like these and tell me that everything is fine; when you've never built a ******* thing in null sec. One of you even had the nerve to make a comment about "oh sorry but all those skillpoints and time you spent are now useless." That's what is happening to me!!!!! A single ******* market in the game is practically making all my SP and time spent getting them pointless. If I wanted to sell **** at jita prices I would be doing it in jita, not 29 jumps from jita! You guys know goddamned well that if you were forced to sell **** at jita prices in markets outside jita you'd be right here with me demanding something be done. And do not tell me that you already do, I know that's a ******* lie, I've been doing high sec industry for like 7 years now. I am not new at this. I do not sell a single thing in a market in high sec at jita prices, I get better prices then I get in null because in null I'm forced to sell **** at jita prices. The only reason I continue to build in null is because I like it here, and I have almost 20m skill points in nothing but industry and related skills. I do not have skills in combat or exploratioin, I can not just jump into another area of EVE with this guy without spending a couple of months skilling up to do something I don't want to do. How the hell would you know if there was a problem, when you've never built anything in null sec. Coinsidentally, pretty much everyone that has agrees with me. My god, I wonder why that would be. No one is on the forums saying they're a null sec industrialist and everything is fine, only you guys in high sec that have never done industry outside of high sec. Please, tell me some more about **** you have no experience with.
I'm just saying you are just as bad as miners and frieghter pilots complaining when they get ganked.
You are mad because you don't think the game suits you and you are showing the tears from where all the hi-secers had their way with you.
And then you make a show of how better you are than the other side and that you deserve better treatment because you had years of gameplay experience in the subject matter. Oh lordy... I think I have to call myself a hypocrit and say that is "Entitlement" "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 06:04:00 -
[15] - Quote
Natsett Amuinn wrote:Aren Madigan wrote:Natsett Amuinn wrote:blah once more And yet never did I say everything was fine, I just disagreed with the solution, so maybe quit being so damned hostile. Also there's this word call empathy... you know.. sort of this skill some people have to try and understand another person's viewpoint without maybe experiencing it themselves. Tell me how you make a production line with no costs better? Once you can do that, you can tell me that there is no need to nerf high sec industry. If you actually knew what it was like to build in null, you'd understand why buffing null sec isn't possible, and realize that something has to change in high sec. You can't make perfect better, and with no waste on researched BPO's and zero cost production lines, I'm building as perfectly as you possibly can. Yet, you guys never seem to pick up on that little bit of information, not ever. Thread after thead after thread I write this, and you guys keep ignoring it. The buffs we need aren't to make industry better, it's to make it viable for more then just a few people. And again, I say this over and over, but you guys keep ignoring it.
Waaaah! The game is too hard CCP! Waaaah! I don't make enough isk! Waaah! Change the game CCP damnit or I'll quit! Waaaah! I deserve better treatment than those other players! Waaah! "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
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Posted - 2013.02.23 06:13:00 -
[16] - Quote
Natsett Amuinn wrote:Captain Tardbar wrote:Natsett Amuinn wrote:Aren Madigan wrote:Natsett Amuinn wrote:blah once more And yet never did I say everything was fine, I just disagreed with the solution, so maybe quit being so damned hostile. Also there's this word call empathy... you know.. sort of this skill some people have to try and understand another person's viewpoint without maybe experiencing it themselves. Tell me how you make a production line with no costs better? Once you can do that, you can tell me that there is no need to nerf high sec industry. If you actually knew what it was like to build in null, you'd understand why buffing null sec isn't possible, and realize that something has to change in high sec. You can't make perfect better, and with no waste on researched BPO's and zero cost production lines, I'm building as perfectly as you possibly can. Yet, you guys never seem to pick up on that little bit of information, not ever. Thread after thead after thread I write this, and you guys keep ignoring it. The buffs we need aren't to make industry better, it's to make it viable for more then just a few people. And again, I say this over and over, but you guys keep ignoring it. Waaaah! The game is too hard CCP! Waaaah! I don't make enough isk! Waaah! Change the game CCP damnit or I'll quit! Waaaah! I deserve better treatment than those other players! Waaah! Keep proving my point guy. You're doing a good job of showing you really know what you're talking about.
I'm sorry your point was that you feel that the game is too hard for you. Maybe you should play some Stare Trek Online where you income is basically guranteed regardless of what you do.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.02.24 18:40:00 -
[17] - Quote
Tippia wrote:The problem is that it can't be done without nerfing highsec at the same time unless you buff null into uberville. Without built-in duping and infinite ISK and material fauceting, null cannot possibly become equal to high through buffs alone GÇö the mechanics simply forbid it.
My questions has always been this: Why is there a pressing need to make null sec better? Is it too hard? Are there not enough people to shoot? Do you feel like you should be in hi-sec instead?
I mean it does come across as people are demanding CCP to make the game easier for them and to put more isk in their wallets simply because of where they live.
I know some people in hi-sec are guilty of this too, but they don't usually come in and post threads to make null and low safer or demand that low and null incomes be nerfed.
(Technically the best income you can get for your time these days is probaly a low sec one in FW if you are smart about it) "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.02.24 19:11:00 -
[18] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote: I know some people in hi-sec are guilty of this too, but they don't usually come in and post threads to make null and low safer or demand that low and null incomes be nerfed
never seen a thread related to 'local', 'blues' or 'moongoo' before heh
To be fair, people who want local removed are people who go to null-sec therefore aren't technically a hi-sec crowd.
The people who argue about everyone is blue just want more fights. (But there is plenty of blue on blue violence to be had).
And the people who complain about moongoo tend to be jealous about owning sov regardless of if they are hi-sec or not. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.02.24 19:35:00 -
[19] - Quote
RubyPorto wrote:1. Because CCP has said that they want Nullsec industry to be competitive with HS. 2. Because literally nothing can compete with HS industry due to game mechanics. (Nothing being able to compete with something is pretty much the definition of something being broken). 3. Because of the principle in EVE's game design that increased risks should bring increased rewards, and Nullsec industry currently turns that on its head. 4. Did I mention that CCP has said that they want Nullsec industry to be competitive with HS?
Well if CCP wants Nullsec competative then they must have their own plan and timeline. Maybe the economist they hired is looking into the matter.
If that is the case, then why are we arguing about in on the forums?
Are you worried that CCP doesn't consider it uncompetative now? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.02.24 20:48:00 -
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Tippia wrote:Captain Tardbar wrote:If that is the case, then why are we arguing about in on the forums? Because some people believe that balanced gameplay will GÇ£obliterate the economyGÇ¥ and because they are desperately trying to keep it from happening because it will have to entail a few, much-needed, highsec nerfs.
Well, while I was taking a shower (it happens every now and then) I thought long and hard about the situation.
From what I cam to a conclusion of is that there is probaly not a solution for your problem.
The issue of trade hubs being in hi sec will always be the case.
People prefer a location where they can buy and sell goods in safety.The majority of players are going to fly goods worth million (if not billions) of isk to a location in null sec. Why? Because null sec alliances have a hard enough time preventing blue on blue violence and awoxing and if they ran a trade hub it would be impossible to police neutral on neutral violence that will invariably happen around the trade hub.
So short of removing hi-sec all together (and given CCP's effort in developing hi-sec it is unlikley they will ever get rid of it) there is nothing you can do to prevent people trading at places like Jita.
The next thing we can discuss is what about Tech 2 goods? I mean you could prevent NPC corp members from creating them and maybe even nerf hi-sec stations, but that leaves the people with POSes.
I guess you could nerf posses to prevent T2 manufacturing and I guess all those players who spent large sums of isk and time on their POS will quit or move to T1 manufacturing.
So now null has a monopoly on T2 goods, but they still have to haul it to Jita because no one is willing to travel to your hubs because of all the bubble camps and still have to sell at the lowest price because not all of your null sec buddies are willing to collude in the prices so you still have to sell low.
Even if you manage to inflate the prices, the economic laws of supply and demand say the higher the price goes, the less people are willing to buy the product. People will get stingy and simply use T1 stuff for PVP and use T2 stuff only for PVE on rare occasion. In that scenario you have a higher price but you sell less so you make just as much money as you did before the price hikes.
So yeah, you are asking CCP to fix the impossible. You can't nerf human nature and the laws of economics. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
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Captain Tardbar
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Posted - 2013.02.24 21:00:00 -
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Varius Xeral wrote:Captain Tardbar wrote:The issue of trade hubs being in hi sec will always be the case.. That's not a problem. The biggest trade hubs will always be in hisec. Nobody has a problem with that.
Well people compalin they can't compete with Jita and they are right. I just don't think you can do anything about it. The prices will always be lower in trade hubs and people will always go there.
I mean technically null has monopoly on quite a few resources that can only be produced there.
Yet those same resources are sold cheaply and in great number in Jita.
People act like if they Nerfed hi sec, the prices would magically go up and CCP is going to put isk in their wallets.
It still won't happen. Null-sec isn't unified enough to collude on the prices and even if they were, it would only decrease demand. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.02.24 21:24:00 -
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RubyPorto wrote:Aside from supers, which are produced from Trit imported from HS, what finished good does Nullsec have a monopoly on?
I said resources. Not final products. I was very clear on that. I'm no miner or industrialist, but from my little understanding there were resources in null like Mercoxit that hi-sec doesn't have access to. Also what about technium? These resources still make their way into Jita somehow which those hi-sec industrialist seems to be making massive profits of somehow. Why are you competing on products that need resources that isn't available to people in Hi-Sec?
Quote:Ohhhhhh.... I get it. You have no idea what in the world we're actually talking about in this thread.
Great job on argument refutation. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

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Posted - 2013.02.27 17:00:00 -
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Nicolo da'Vicenza wrote:Yonis Kador wrote:I have no issue with increased taxes/fees on manufacturing slots. But I think if they're changed, those fees should maybe be relative to npc corp standing like the refine tax.
I do start having issues when people advocate removing abilities (like t2 production - as this is a goal I'm actively working toward) entirely out of high sec or making high sec npc manufacturing slots scarce. Folks are welcome to disagree, but I can't see how increasing competition for available slots is a good thing for new players or smaller corps. The casual gamer would be affected disproportionately. Quite the opposite. Putting a cap on how large you can expand your manufacturing operation in highsec incentives the non-casual industrialist, the wholesaler, the guy who crushes the newbie indy with cumulative wealth and razor thin margins, to move out where manufacturing resources are more plentiful, which is where ship consumption is more plentiful. This frees up highsec manufacturing, and more importantly the highsec market, for the casual gamer.
People who crush other people with razor thin margins are usually station traders, not industrialists.
Unless you are an industrialist who likes playing penny wars with remote buy and sell orders, usually if you sit at a station and trade all day then you'll find it un-needed to actually produce items for a profit.
Come to think of it... No one ever argues that the station traders are ruining the economy or make too much isk.
Despite the fact some make billions a day if they are good at it and don't mind playing penny wars with 200 orders. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

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Posted - 2013.02.27 20:36:00 -
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RubyPorto wrote:Takseen wrote:A newbie industrialist would have a much harder time if station slots were reduced or fees increased too much, because he may not be able to make a profit at all. So they'd need some protection to get started. Much like Novice plexes and the frigate buffs helped get newbies into FW pvp. You're assuming that prices stay constant in the face of increasing manufacturing costs. Do I have to explain why that's a bad assumption?
Of course not. Items profitable today are not guaranteed to profitable tomorrow. Its Economics 101.
That said, you have the ability to put forth the effort to look for a new product to manufacture to make profits.
And its not that hard in this game to switch to another product to produce. You don't have to retool a factory or anything like you would in the real world. If something is too unprofitable to produce, I stop making it and switch to a product that does make a nice percentage.
Or are you going to say CCP needs to give handouts to lazy industrialists so they don't have to use a different blueprint?
[edit]
And another damn thing I have to bring up is that you don't have to be lazy and sell to Jita all the time or even the other major hubs.
I know people all the time who want a higher profit and work hard for their money by finding systems that also sell items but at a higher price, because people don't always want to fly to Jita to get things.
If you think the super industrialists are ruining your profits, you either need to make different crap or sell it to a different market.
You don't need a CCP government bailout to keep your failing business model going. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

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Posted - 2013.02.27 20:59:00 -
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EI Digin wrote:Captain Tardbar wrote:Or are you going to say CCP needs to give handouts to lazy industrialists so they don't have to use a different blueprint? it would be cool if instead of getting handouts because you had all of the blueprints (which entrenches older, richer players) you got a handout because you had an infrastructure put in place by other players to defend you.
Are you saying those older players didn't earn their isk like everyone else? Did CCP put all that isk in their wallets magically because they were older players?
So rich hardworking players who spent all that time and effort to be rich don't deserve their isk and that CCP should transfer their wealth to the lower classes?
Sounds like "Space Socialism" to me. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

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Posted - 2013.02.28 16:40:00 -
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Well the thing about alliances and null sec is that you can regulate to some extent who has acces to the facilities and this is a clear advantage to those who own facilities.
Whereas in hi sec, anyone can come in and use up all the research and build slots whether you like it or not.
Why give someone extra-capacity to become an equivalent to a openly shared resource in hi-sec when the people who own the facilities are going to regulate who gets access to a select few of their choosing?
That by which I mean that I highly doubt that Null sec would throw open its doors to every industrialist out there.
Such a move would consolidate more powers into the hands of fewer people.
As in the move would benefit large alliances, while putting small corps and individuals at a disadvantage.
In effect, punish players for not belonging to a null sec alliance. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.01 17:57:00 -
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Natsett Amuinn wrote:Yet everytime I build something, and I check the makert info for that item, the only thing I see are competitors trying to dig into my wallet. As an industrialist it is of great benefit to me to be able to IDENTIFY who my enemy is where they're operating, and then have the ability to effectively hinder their ability to outperform me.
When it's a bunch of NPC corp members building and mining I have no clear indication of who exactly my enemy is, or where they're operating to take steps to minimize the impact they have on me.
On occasion, if my curiosity gets the better of me, I'll buy 1 item from someone to identify the person and run a locator agent. More often than not, these people are station traders that are driving the prices down. Not industrialists.
Many people just sell to whatever the highest buy order available regardless of if they make a profit or not. They don't want to bother with spreadsheets or they don't want to play penny wars with the station traders. This is what drives prices down because station traders will always sell at the lowest sell price possible at that given time.
On occasion, when I have the time, I'll play penny wars and watch someone beat my price by a penny every 2 to 5 minutes (sometimes faster depending on the product). Then I'll drop my prices by 25% just to mess with them. Sometimes they match, sometimes they buy everything outright. What is happening is that station traders set the market price. Not industrialists.
You could say "But but the industrialists sell the product at the price they want!". They can but there is always other industrialists who sell at buy order prices. Those prices are set by station traders and you'll either go with them or you'll have to play penny wars to sell anything.
Sometimes on the rare occasion I set price and forget about it, it eventually sells in a month when the market price wavers.
I think station traders are the most misunderstood or at least the most overlooked profession in the game. Most people don't even know they are there and they pretty much dictate the prices industrialists sell at. And they often make more money than industrialists without ever producing anything of value.
Well my point of this was that yes, you can find out who your competitors are, but chances are they aren't industrialists. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

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Posted - 2013.03.01 22:43:00 -
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RubyPorto wrote:[quote=Yonis Kador]HS is, in nearly all respects, a better place to make ISK than nullsec. Is it any wonder that people are going to choose HS for their ISK making when there's no advantage to making it in Null?
The problem about giving more of an advantage to nullsec to balance things out means putting more power into the hands of small groups of individuals in charge of the alliances who dictate who may or who may not use the resources in null.
This is a clear cut advantage that Null has over hi-sec which I believe balances it out.
People in hi-sec do not get to control who produces what or who gathers what resources.
Null sec alliances usually do not allow people who they do not approve of to mine their belts and use their manufacturing resources.
In that regard, Null sec industry is controlled by the alliance systems in place. This is power enough. You do not want to punish people that are in small corps for not being in a major alliance. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.01 23:07:00 -
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Tippia wrote:Tesal wrote:To say this another way, you don't really know and are making up numbers. No. To say it without putting words in my mouth, I can make a fair estimate based on the numbers we have and it does not yield the result that the GÇ£highsec ++ber allesGÇ¥ militia wishes it wereGǪ GǪwhich is far better than wilfully mislabelling numbers as something they explicitly are not GÇö a tactic said militia usually favours.
From an anecdotal perspective, Hi-sec seems plenty busy in each system I go to ranging from 10-100 persons. Whereas, when I troll through null-sec, most systems other than the bubble camp have no or only one or two person in it.
But this is just one persons prespective.
It would be nice if CCP had some hard numbers showing the population numbers.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.01 23:14:00 -
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Natsett Amuinn wrote:Before you ever have an item you can trade it must be built.
If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.
If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.
Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.
Have you tried making T2 BPCs without a POS in hi-sec?
You aren't going to be making those T2 BPCs anytime soon.
Seriously, the 2 month wait is a disadvantage enough.
Please publicly list any systems that have queue times less than a month so that can be corrected.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
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Captain Tardbar
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Posted - 2013.03.01 23:18:00 -
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Captain Tardbar wrote:[quote=Natsett Amuinn]Before you ever have an item you can trade it must be built.
If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.
If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.
Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.
[edit] Nevermind I found some. I'm going to go be doing something. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.01 23:41:00 -
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Natsett Amuinn wrote:Industry is not controlled by a "small group of individuals".
Having an industrial advantage in null does not benefit the corp holders, it benefits the industrialists.
This depiction of resource control is wrong.
So if I wanted to come to null without joining your alliance, you'd let me mine your asteroids and setup a POS to make stuff?
This might be a stealth "Invite me to goons" post. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.02 00:15:00 -
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Natsett Amuinn wrote:You're using an invalid arguement.
Null doesn't work that way. EVERYONE being able to come to null and mine has no bearing on balance.
And PoS's do not serve the same role in null as they do in high sec.
You should join a null corp, then go to null and do industry for a few months.
Will a null-sec corp let me join without giving an API key? Will they let me do my own thing without ever having to get involved with alliance politics?
I think there might be a few reasons why I am not in a nullsec corp. Can you respect that gamestyle choice? Or am I a bad person for not participating?
Yeah I don't know the true logistics that Null Sec goes through. But I don't think they should get a free pass to simply modify the game in order to make it easier for them at the expense of other players.
If Null threw open their arms to my style of gameplay, then sure. Maybe it would be reasonable.
I'd be willing to join Goons if they didn't ask me to play their way and let me do whatever I pleased.
Seeing that is probaly not the case, I'm not upset or anything because they have the right to demand that of their members.
One thing though....
I would be able to accept your buff to null only if CCP created a large expansion to worm hole space (in WH system numbers) and gave the same industrial buff to WH that they did to null.
That way, you wouldn't have to belong to a null sec alliance to see the benefit.
[edit]
Also these new WH systems would not have exits to null but only low and hi to prevent alliances from having such a large influence on them. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.02 02:14:00 -
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Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?
I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.02 02:21:00 -
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Varius Xeral wrote:Captain Tardbar wrote:I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. Terrible post, but par for the course for you.
Who trolls the troller? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.02 02:34:00 -
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Varius Xeral wrote:You have a valid point about the lack of completely unified perspectives, but I challenge you to find a quote where someone argues that trade hubs should no longer be in hisec.
"I put forth the argument that trade hubs should be removed from hi-sec." -Captain Tardbar
Q.E.D. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

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Posted - 2013.03.03 00:37:00 -
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Primary Me wrote:Yonis Kador wrote:all the suggestions that would destroy my own gameplay I take issue with. I was going to give a number of reasons why the game as a whole would benefit from more industry being performed in null, but after reading your statement above I realised it would be a waste of time as, apparently, it's all about you
Why not more industry in lowsec and WH space? Simply giving industrial output multipliers to null only benefits those in alliances while leaving those who do not wish to participate in alliances out in the cold.
We could come to a comprimise by increasing the number of WH systems and giving the same industry buff to those systems (as well as low) as you did to null.
Primary Me wrote:The protection factor is the other side of the coin, generally more industry will require more protection, which, it is hoped, will cause more conflict/PVP that may break the blue stalemate in null today.
Simply increasing the industrial output in null will not result in more system turnovers. I suspect you would have to change the way Sov works in general before that would happen. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
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Posted - 2013.03.04 23:27:00 -
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Tesal wrote:I find this thread entertaining though. I will continue to post. Never stop posting.
Somehow I feel that it is partly my fault for not getting this thread locked for ranting. I suppose I haven't tried hard enough. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

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Posted - 2013.03.04 23:31:00 -
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Frying Doom wrote:So tell me your ideas so that I might convert to them if I believe they are better than the ones I currently have.
I don't know about her, but I do believe that POS system need a production capability increase across the board.
As this would benefit Null as well as WH space.
Also, I wouldn't be opposed to adding an asteroid type and mineral that is found only in Null and WH that gets added to all T2 bill of material requirements.
The key point here is that WH also gets buffs to allow for players who do not wish to belong to large null sec alliances (or rent) to have a viable gameplay experience. Simply buffing null only benefits players in alliances.
Hrm.... Wasn't I suppose to be ranting or something. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
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